Godot 4 revamped its TileMap node, and Tiled ships with a plugin to export maps in this format. For exporting to Godot 3, see the Tiled To Godot Export extension.
The Godot 4 exporter assumes that the generated
.tscn files and the tileset
artwork all share the same file hierarchy. The exporter will search for a
common parent folder containing a
.godot project file and use that folder
res:// root for the project. The exporter will search at least two
parent folders for a
All layer types support the following custom properties:
ySortEnabled property can be used to change the drawing order to allow
sprites to be drawn behind tiles based on their Y coordinate.
zIndex property can be used to assign a specific depth value to a
noExport property can be used to suppress exporting of an entire
layer, including any child layers. This is useful if you use a layer for
annotations (like adding background image or text objects) that you do not
want exported to Godot. Note that any views defined on this layer will
then also get ignored.
tilesetOnly property can be used if you want to export all the tilesets
used in this layer, without actually exporting the layer itself. By default,
the exporter will only export tilesets which are actually used in the map, so
this property allows you to export tilesets that normally would otherwise get
skipped. This is most useful in combination with the tilesetResPath
Tilesets support the following property:
exportAlternates property is necessary when using flipped or rotated
tiles. This will create 7 alternate tiles for each tile, allowing all flipped
and rotation combinations.
Maps support the following custom property:
tilesetResPath property saves the tileset to an external .tres file,
allowing it to be shared between multiple maps more efficiently. This path
must be in the form of ‘res://<path>.tres’. The tileset file will be
overwritten every time the map is exported.
Only tilesets that are used in the current map will be exported. You
must ensure that every map which uses the same
.tres file also uses
all of the same tilesets. You may wish to create a layer with the
tilesetOnly property to ensure the correct tilesets are exported.
The Godot 4 exporter does not currently support collection of images tilesets, object layers, or image layers.
Godot’s hexagonal maps only support hex side lengths that are exactly half the tile height. So if, for example, your tile height is 16, then your hex side length must be 8.
Godot’s hexagonal maps do not support 120° tile rotations.
Animations frames must strictly go from left-to-right and top-to-bottom, without skipping any frames, and animation frames may not be used for anything else.